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关于游戏的英语文章(最好是穿越火线的)

发布网友 发布时间:2022-04-23 07:07

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热心网友 时间:2022-06-17 06:24

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Types of MMOGs
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There are several types of massively multiplayer online games.

MMORPG

Massively multiplayer online role-playing games, known as MMORPGs, are the most famous type of MMOG. See list of MMORPGs for a list of notable MMORPGs. Some MMORPGs are designed as a multiplayer browser game in order to rece infrastructure costs and utilise a thin client that most users will already have installed. The acronym BBMMORPGs has sometimes been used to describe these as browser-based.

MMOFPS

Several MMO first-person shooters have been made. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points. The first MMOFPS, 10SIX (now known as Project Visitor) released in 2000. World War II Online, released in 2001, is often quoted with the same honour, because it more closely fits the traditional FPS mold, and was more widely published. Another popular MMOFPS game is Sony Online Entertainment's PlanetSide. For building one's own MMOFPS, there are also now free MMOG game engines.

MMORTS

Massively multiplayer online real-time strategy games, also known as MMORTS, are games that combine real-time strategy (RTS) with a persistent world.

MMODG

Massively Multiplayer Online Rhythm Games (MMORGs), sometimes called Massively Multiplayer Online Dance Games (MMODGs) are MMOGs that are also Music video games. This idea was influenced by Dance Dance Revolution.

MMOMG

MMOMGs, or massively multiplayer online manager games, are considered easy to play and don't take much time. The player logs in few times per week, sets orders for the in-game team and find how to defeat human opponents and their strategies. The most popular MMOMG is Hattrick.

MMOR

Massively multiplayer online racing. Massive online versions of racing games. Currently there are only a small number racing based MMORs, including Kart Rider, and Upshift StrikeRacer. The Trackmania series comes close to being an MMOR. Although Darkwind: War on Wheels is more combat based than racing, it is also considered an MMOR. "Test Drive Unlimited" is also considered an MMOR.

MMOTG

Massively multiplayer online tycoon game. Online versions of tycoons games. Mainly, MMOTG's are browser based though there are two client based games, Starpeace and Instry Player.

MMOSG

MMOSG may stand for "Massively Multiplayer Online Sports Game" or "Massively Multiplayer Online Strategy Game" or "Massively Multiplayer Online Social Game".

Massively Multiplayer Online Social Games focus on socialization instead of objective-based gameplay. There is a great deal of overlap in terminology with "Online Communities" and "Virtual Worlds".

One example that has garnered widespread media attention is Linden Labs' Second Life, emphasizing socializing, world-building and an in-world virtual economy that depends on the sale and purchase of user-created content. It is technically an MMOSG by definition, though its stated goal was to realize the concept of the Metaverse from Neal Stephenson's novel Snow Crash. Instead of being based around combat, one could say that it was based around the creation of virtual objects, including models and scripts. In practice, it has more in common with Club Caribe than Everquest. It was the first game of its kind to achieve widespread success (including attention from mainstream media); however, it was not the first (as Club Caribe was released in 1988). Competitors in this relatively new subgenre (non-combat-based MMORPG) would come to include There and Dotsoul.The PlayStation HOME coming soon is also another MMOSG of sorts.

Before the RTS games appeared, strategic games, like Empire, were turn-based and offered PBeM modes to compete with others. Nowadays turns can be processed on central (web)servers, allowing massive amounts of players.

Real-world simulations

Some MMOGs have been designed to accurately simulate certain aspects of the real world. They tend to be very specific to instries or activities of very large risk and huge potential loss, such as rocket science, airplanes, battle tanks, submarines etc. Graally as simulation technology is getting more mainstream, so too various simulators arrive into more mundane instries.

The MMOG genre of air traffic simulation is one example, with networks such as VATSIM and IVAO striving to provide rigorously authentic flight-simulation environments to players in both pilot and air traffic controller roles. In this category of MMOGs, the objective is to create plicates of the real world for people who cannot or do not wish to undertake those experiences in real life. For example, flight simulation via an MMOG requires far less expenditure of time and money, is completely risk-free, and is far less restrictive (fewer regulations to adhere to, no medical exams to pass, and so on).

Another specialist area is mobile telecoms operator (carrier) business where billion-dollar investments in networks are needed but marketshares are won and lost on issues from segmentation to handset subsidies. A specialist simulation was developed by Nokia called Equilibrium/Arbitrage to have over a two day period five teams of top management of one operator/carrier play a "wargame" against each other, under extremely realistic conditions, with one operator an incumbent fixed and mobile network operator, another a new entrant mobile operator, a third a fixed-line/internet operator etc. Each team is measured by outperforming their rivals by market expectations of that type of player. Thus each player has drastically different goals, but within the simulation, any one team can win. Also to ensure maximum intensity, only one team can win. Telecoms senior executives who have taken the Equilibrium/Arbitrage simulation say it is the most intense, and most useful training they have ever experienced. It is typical of business use of simulators, in very senior management training/retraining.

参考资料:http://game.moonlightchest.com/mmog_types.asp

热心网友 时间:2022-06-17 06:25

随着时代的发展,上网已经变成了非常普遍的事。不论是大人还是小孩,只要提起电脑,都会想到上网。可是,上网是有利也有弊。
我知道很多人去上网,主要是为了玩游戏,这样很耽误学习。所以,有些人认为,中小学生缺乏自制力。
但是,有很多人赞成上网,为什么?因为上网能给人们提供很多帮助。首先,网络就像一个图书馆,能很容易的查到很多资料,比查阅书籍速度快;其次,在网上可以读到更丰富的新闻;此外,上网还有其它作用,例如,E-mail,网上通电话等等。
其实,上网有它的益处与弊处。我们利用它开扩视野,学习知识,但一定要掌握好分寸。
Along with the time development, accessing the net already turned the extremely universal matter. No matter is alt or the child, so long as mentioning the computer, all think of internet. But, accessing the internet is advantageous ,but also has shortcoming.
I knew very many people access the net, mainly is for playing games, which is very bad for the study. Therefore, some people believed, the elementary and middle school students lack the self-control.
But,there are many people approving to accessing internet, why? Because internet can provide to the people very helps. First, the network looks like a library, we can look up very many materials easily,and it is quicker than the speed of consulting books; Next, we may read a richer news on-line; In addition, accessing the net also has other functions, for example, E-mail, telephoning on the net and so on.
Actually, accessing the net has its profit and the shortcoming place. We use it to open to expand the field of vision, the study knowledge, but must certainly grasp the discretion

热心网友 时间:2022-06-17 06:25

什么?关于穿越火线 http://translate.google.com可以翻译

热心网友 时间:2022-06-17 06:26

mei you
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