求MAME32_Plus0.88中文版 键设置问题
发布网友
发布时间:2022-04-23 13:03
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热心网友
时间:2022-05-06 07:11
0.82u2
------
General Source Changes
----------------------
onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli]
- colours could do with being checked on this
goal92: Fixed clock, visible area and found it's missing the adpcm emulation.
I tried to add it, but i had no luck, so if anyone want to have a look,
please do it ;-) [Pierpaolo Prazzoli]
I386 and Mame Debugger Enhancements [Nathan Woods]
src/mamedbg.c:
src/mamedbg.h:
- Attempting to start a trace with non-existant registers will now
raise a warning in the MAME debugger
- Implemented mame_debug_trace_write() call, an API to allow
injecting text into the trace files of the MAME debugger.
src/cpu/i386/i386ops.c:
src/cpu/i386/i386op16.c:
- CALL16 opcode will now only adjust IP instead of EIP when in
16-bit mode
- Minor bug fix in RETF opcode
- Changed REP and REPNE opcode implementations to use the same code
- INTO will now interrupt even if IF is zero
Misc Improvements [Curt Coder]
* Arkanoid et al
drivers/arkanoid.c
machine/arkanoid.c
- Memory map merge
- Moved paddle2 trickery to machine/
Nintendo 8080 hardware update [Stefan Jokisch]
The driver has now been split into three parts. A few features that have been missing
in Helifire since my last update are back, i.e. the flickering colors when you're shot
and the volume decay effect (this affects the melody at the start of a game and a few
tunes that can be heard ring the bonus scenes every twelve attack waves). The
starfield should now scroll at the correct speed, it's only 75% of what it used to be.
Finally, I have decided to use the color prom from Space Fever in Space Launcher, I
think it's correct.
Change to eeprom_interface_93C46 [Tomasz Slanina]
please check games using this to make sure non broke
Debugger: With this patch you can output traces to the console ( or grep etc ) by
typing: TRACE CONSOLE [smf]
ST-V updates [Mariusz Wojcieszek]
- fixed bugs introced in previous update: RGB sprites bad colors and
incorrect sprite clipping
- added color offset for RGB sprites
- fixed horizontal scrolling for bitmaps (corrects mausuke ingame
background)
Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina]
please check games using this ...
Seattle Update [Aaron Giles]
x86drc.c:
* fleshed out SSE support
* made it optional for recompilers to keep the PC/ICount in registers
* made append_verify_code work for sizes > 4
cpu/mips/mips3.c:
* added support for the Config register
* added support for new variants: R4700, QED5271, RM7000
* fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions
cpu/mips/mips3drc.c
* added support for the Config register
* added support for new variants: R4700, QED5271, RM7000
* extracted core codegen portion into new #include file mdrcold.c
drivers/seattle.c:
* added more extensive documentation on the various boardsets
* added constants for the GT64010 and all interrupts
* added ethernet device interrupt support
* made the IDE controller visible on the PCI bus
* formalized support for the "widget" board used in vaportrx & calspeed
* hooked up CMOS protection bit
* corrected sfrushrk audio CRCs and hooked up hard disk
* marked sfrush and vaportrx as working
machine/midwayic.c:
* added support for sfrushrk PIC
* added timeout on PIC reads to speed up sfrushrk
* fixed missing sound reset latch at startup
machine/smc91c9x.c:
* new implementation of SMC91C94 ethernet controller
* only loopback mode supported
vidhrdw/voodoo.c:
* cleaned up logging
* all stats now accessible via the backslash key
* got rid of ugly red/blue swap hack
* fixed missing truncation on vertex coordinates (fixes vaportrx graphics)
* added support for alternate LFB write modes
horshoes: fixed DIPS [Brian Troha]
PreGX Cleanups [R.Belmont]
6532 RIOT patch (fixes some things in MESS) [Judge]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Quiz Do Re Mi Fa Grand Prix [Eisuke Watanabe]
Quiz Do Re Mi Fa Grand Prix 2 [Eisuke Watanabe]
Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont
[red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users]
Victorious Nine [BUT]
Golden Par Golf [Brian Troha]
San Francisco Rush [Aaron Giles]
Vapor TRX [Aaron Giles]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Anteater (German) [Pierpaolo Prazzoli, MASH]
Monster Maulers [R.Belmont]
New Non-Working games / clones supported
----------------------------------------
Heaven's Gate [R.Belmont]
incomplete banking or psx bugs?
Gals Panic II - Quiz version [Pierpaolo Prazzoli]
Dingo (encrypted set) [MASH] -- bad rom
0.82u1
------
General Source Changes
----------------------
Made R3000 version of Area 51 parent set [smf]
memory.c patch [Nathan Woods]
src/memory.c:
src/memory.h:
- Introces
memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which
install memory handlers that can mirror similar to the AM_MIRROR macro
STV VDP-1 update [Mariusz Wojcieszek]
- converted VDP1 drawing (sprites) to use framebuffer
- added sprite priorities (corrects shanhigw ingame and colmns97 title screen)
- added color offset for sprites
- improved sprites alpha blending (improves ejihon and shienryu intro)
- added framebuffer interlace (fixes elandore character selection screen)
- added color offset for bitmaps
- added vertical scrolling for bitmaps (corrects shanhigw ingame)
The main result (visible to user) of these changes is that shanhigw is now
playable without problems (apart from gfx glitches on title screen).
STV VDP-2 update [Angelo Salese]
fixed a window mode bug
Fixed PSX sio bug [smf]
Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller]
Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli]
hyprel.c sprite priority fix [Hau]
tecmo16.c flipscreen fix [Hau]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Bloody Roar 2 [smf]
one rom is bad
FireHawk [Pierpaolo Prazzoli]
actually still marked as non-working e to
standard 'afega' hardware protection issues in attract mode
Shanghai - The Great Wall [Mariusz Wojcieszek]
some glitches on the title screen
Head On (Irem M15 Hardware) [David Haywood]
no sound
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Target Ball (no nudity set) [David Haywood]
New Non-Working games / clones supported
----------------------------------------
Open Golf Championship (ver EAE) [R.Belmont]
not working
Pachinko Gindama Shoubu DX [Brian Troha]
Pachinko Gindama Shoubu [Brian Troha]
hardware is similar to realbreak but they don't work yet
0.82
----
General Source Changes
----------------------
6502 cycle count fix [Stefan Jokisch]
Some cleanups to Flower driver [Pierpaolo Prazzoli]
Fixed 4enraya colours [Pierpaolo Prazzoli]
i960: Added a bunch of fp opcodes, stylistic fixes [Olivier Galibert]
Small VC compile fixes [Bryan McPhail]
Fixed S22 crash [R.Belmont]
i386 improvements [Nathan Woods]
- Implemented zeroing out A20 lines
- Implemented state save support
- Unknown instructions now disassemble as '???'
- Implemented XLAT opcode
- DAA fixes
Fixed the MEM_DUMP debug code [Nathan Woods]
added MC68008 support to the MC68000 core [Curt Coder]
Simulated protection in FlyBoy [MASH]
PSX sio improvements [smf]
Various DIP fixes [Brian Troha]
Behind the scenes Konami GX improvements [R. Belmont]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Star Gladiator [smf]
Street Fighter EX [smf]
Street Fighter EX 2 [smf]
may have the occasional lockup still
1945k III
sample banking needs adding
Tylz (prototype) [ENGCameraman]
some sound issues
Dynagears [David Haywood, Tomasz Slanina]
-todo: clean up video emulation a bit (uses SSV vidhrdw in a strange way)
Super World Stadium [David Haywood]
Various Megatech sets [David Haywood]
(note megatech is still marked as NON-WORKING anyway e to bios issues)
Agress [David Haywood]
some video issues
Time Crisis (Version A) [Phil Stroffolino]
some gun aiming problems? (or is it just a calibration issue?)
One + Two [Pierpaolo Prazzoli]
palette problems?
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Continental Circus (US set 2)
New Non-Working games / clones supported
----------------------------------------
Racing Beat [David Graves]
serious video emulation issues (raster irq?)
Mission Craft
needs more work on Hyperstone core
0.81u9
------
General Source Changes
----------------------
Cleanups of i960 core so the disassembler compiles [Olivier Galibert]
Corrected some vsnes filenames [Chack'n]
SCSP Update [ElSemi]
- Fixed envelope rates to be correct
- Added key rate scaling support
- Added ringbuffer support
Added colour proms to Moon Base [Stefan Jokisch]
Changed file handling behavior, adding a one character buffer [Andrea Mazzoleni]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Strider 2 [smf]
but suffers from random lockups on bosses
New Non-Working games / clones supported
----------------------------------------
Monster Bash (2 board version) [Mash]
doesn't work, incomplete decryption?
One + Two [David Haywood]
wip driver, still being worked on
0.81u8 (private release e to some code cleanups being needed)
------
General Source Changes
----------------------
386 updates [Nathan Woods]
src/cpu/i386/i386.c:
- Implemented usage of segment limits (or whatever they are called)
- Implemented 16-bit interrupts
- Initial values of IDTR are now properly specified
- i386_interrupt() is no longer called when i386_set_irq_line() is
called with a state of zero
- Actual cycle count is now returned
src/cpu/i386/i386op16.c:
- Partially implemented far CALL and JMP instruction
src/cpu/i386/i386ops.c:
- Implemented PUSH rm8 instruction
i960 cpu core / disassembler [Olivier Galibert, R.Belmont, Farfetch'd]
SPI Improvements [Ville Linde]
SPI:
- The "old" video hardware (viperp1) does have 3
layers after all, but no rowscroll. Fixed.
386:
- Bugfixed Nathan's REP
Fixed YMF271 pitch [Ville Linde]
improves music in Brave Blade
Fixed small fileio problem [Nathan Woods]
386 updates [Nathan Woods]
- Added a distinction between maskable and non maskable interrupts
(like int 3, illegal instruction etc)
- Added a distinction between invalid and unimplemented instructions.
Invalid instructions raise an interrupt, and unimplemented instructions
call osd_die() for now
- i386_set_irq_line() will no longer raise an interrupt when passed
with state=0
- Various string intructions now use SI/DI instead of ESI/EDI when in
16-bit mode
- Implemented LOCK and RETF
- Fixed a bug in LMSW
- Minor disassembler fixes
Improved PSX sio [smf]
Various DIP fixes [Brian Troha]
Gold Medalist (alpha68k.c)
Break Through (brkthru.c)
Got-Ya (gotya.c)
American Horseshoes & Plotting (taito_l.c)
Phil's 'if I get hit by a bus' Namco S22 MLE update [Phil Stroffolino]
TMS32025:
bugfix for lst and lst1 opcodes; the "ignore ARP" hack has been replaced with a better hack, that doesn't interfere with indirect addressing.
Preliminary serial I/O support has been added, to update DRR/DXR on RINT and XINT interrupts. set_irq_line() no longer masks the lines with 0x7; this allows external triggering of RINT/XINT interrupts.
System22 driver changes:
- display list processing is now done by the master DSP
- the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle
- support for PDP block-based memory transfers
- support for DSP data/code uploads from main CPU
- support for "Point RAM" and "Point ROM" access
- most self tests are working in Prop Cycle and Ridge Racer (Japan)
- prelim hand-crafted "internal ROMs" for master and slave DSP
- various notes regarding DSP ports/addressing
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Atari Mini Golf (prototype) [Stefan Jokisch]
Inca (clone of Maya) [ClawGrip]
New Non-Working games / clones supported
----------------------------------------
MACS (Multi Amenity Cassette System) [David Haywood]
unknown cpu, seems to be z80 based (16-bit?) with extra opcodes
Namco FL (Speed Racer / Final Lap R) [R.Belmont]
preliminary emulation (doesn't get very far) to test i960 core
0.81u7
------
General Source Changes
----------------------
Sound in the ST0016 driver [R.Belmont, Tomasz Slanina]
Neratte Chu & Renju Kizoku now have sound
Misc Cleanups [Lawrence Gold]
Fixed a couple of issues with hard disks without checksums [smf]
Dipswitch corrections for Karate Blazers, Turbo Force, Raiden 2 [Brian Troha]
Megaplay Improvements [Barry Rodewald, GreyRogue]
SPI / 386 Updates [Ville Linde]
- Added the missing keys to E-Jan
- Added layer enable register
- Wrote a new i386 disassembler. Dasm386 wasn't always
showing stuff correctly, and now the i386 core can be
compiled without i86.
- Preliminary Dallas DS2404 (RTC/CMOS) emulation
- Added 93C46 eeprom to RF2 single and RF2 2K. It's
not hooked up though.
- Improved i386/z80 interleaving. This should help
with the small pauses.
- Fixed some stuff in the i386 core. These don't seem
to affect the SPI games, but should help with MESS
386 Improvements [Nathan Woods]
src/cpuexec.c:
- Adds a check enabled when MAME_DEBUG is defined that raises an
error if the CPU core executed a negative cycle count
src/cpu/i386/i386.c:
- Fixed a bug in i386_set_info() when changing the EIP register
src/cpu/i386/i386dasm.c:
src/cpu/i386/i386op32.[c|h]:
src/cpu/i386/i386op16.[c|h]:
src/cpu/i386/i386ops.c:
- Fixed some compilation errors under non-GCC compilers
- Implemented ES, BOUND, DAA, DAS, AAS, INSB, INSW, OUTSB, OUTSW,
LES, LDS, HLT, LSS, LFS, LGS, IMUL with a 32 bit adjustment,
386 Improvements [Ville Linde]
- added DS and SS segment prefixes. renamed fs,gs ->
segment_FS, segment_GS
- added INTO opcode
- regression tested and fixed AAS opcode (incorrect
behavior in Intel docs)
- added AAA opcode (with correct behavior)
- added AAD and AAM opcodes
- added CMC opcode
- added SETALC opcode which is undocumented
- removed a non-existing PUSH8 opcode from groupFE_8.
Doh ;-)
- regression tested and fixed SHLD and SHRD opcodes
- fixed AF flag calculation
- fixed AF flag in SUB and DEC opcodes
Beatorizer (bootleg) improvements [smf]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Twin Eagle 2 [Olivier Galibert]
Megaplay : Sonic the Hedgehog [Barry Rodewald, GreyRogue]
Megaplay : Tecmo World Cup [Barry Rodewald, GreyRogue]
Megaplay : Golden Axe 2 [Barry Rodewald, GreyRogue]
Megaplay still has a few issues (continue without extra coins etc.)
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Ninja (clone of Sega Ninja) [Pierpaolo Prazzoli]
Area 51 (R3000 Version) [Brian Troha]
still needs speep finding
New Non-Working games / clones supported
----------------------------------------
Super Pang (Japan)
needs new decryption key
Battle Balls (Asia)
0.81u6
------
General Source Changes
----------------------
Fixed missing enemies in noboranb [Stefan Jokisch]
Fixed leprechn service switch broken in the last update [Stefan Jokisch]
Misc Fixes [Nathan Woods]
src/cpu/i386/i386ops.c:
src/cpu/i386/i386op32.h:
src/cpu/i386/i386op16.h:
src/cpu/i386/i386op16.c:
- Partially implemented INT, INT3, ES segment override, an IMUL
variant, LMSW, a minor 16 bit bug fix, and coprocessor escape instructions
src/cpuintrf.c:
src/cpuintrf.h:
- Added the MESS specific TMS7000 core to the list of CPU cores
SPI updates [Ville Linde]
* Added sprite flipping and other improved sprite
processing
* Corrected palette banking on tilemaps
Fixed Kaitei Daisensou speep [BouKiCHi]
note: speeps may soon be removed from the m92 driver as they aren't
really that significant on modern hardware
Model 1 Sound [R.Belmont]
Fixed some ST-V sprite bugs [Mariusz Wojcieszek]
(hanagumi intro, othellos title, cottonbm intro, diehard intro, sleague)
Fixed the GPL12 opcode [smf]
(fixes cbaj graphics)
i386 updates [Ville Linde]
- Regression tested the i386 core. Found and fixed
bugs in several shift/rotate instructions. This
corrects the bosses in Raiden Fighters.
- Completely rewrote REP/REPNE prefix handling. Fixes
the following: Battle Balls attract mode runs
correctly now, balls no longer all the same color
in-game in Battle Balls, E-Jan now coins up, and Viper
Phase 1 is now playable (with encrypted gfx).
MIPS software interrupt fix [Aaron Giles]
Seattle Update [Aaron Giles]
* added a diagram of interrupt sourcing
* fixed incorrect checksums on SF Rush: The Rock audio ROMs
* added support for DCS HLE downloading via FIFO (used by Vegas games)
* fixed incorrect sound pitch in Blitz 99/2k
Hyperstone Fixes [Pierpaolo Prazzoli]
- Added h flag handling in the dasm
- Fixed wrong interpretation of some opcode bits in the dasm
- Fixed Frame instruction when d-code was 0
- Always set the new entry table
Minor improvement to Lord of Gun driver (still doesn't work) [Pierpaolo Prazzoli]
YMZ280B update [R.Belmont]
(Fixes suprnova073gre)
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Renju Kizoku [Tomasz Slanina]
Neratte Chu [Tomasz Slanina]
New Non-Working games / clones supported
----------------------------------------
Mayjinsen [Tomasz Slanina]
Mayjinsen 2 [Tomasz Slanina]
(unemulated v810 cpu, being worked on)
Super Eagle Shot [Tomasz Slanina]
Super Real Mahjong P5 [Tomasz Slanina]
(r3000 side not finished)
0.81u5
------
General Source Changes
----------------------
Removed vblank callback logging left in by mistake [Aaron Giles]
Fixed slow Seattle boot times caused by recent IDE change [Aaron Giles]
DCS2 upload command HLE optimization (to make driver easier to work with) [Aaron Giles]
MIPS core interrupt fixes [Aaron Giles]
MIPS core MIPS3DRC_FLUSH_PC option for accurate PC handling when debugging [Aaron Giles]
Fixed MIPS bug when directly accessing 2-byte values in big endian
mode [Aaron Giles]
Seattle Update [Aaron Giles]
seattle.c:
* improved VBLANK interrupt handling
* cleaned up handling of DMA operations
* DMA operations now properly pause if they can't write to the voodoo
* now returning proper PCI IDs for the bridge device
* mapped more inputs and DIP switches for Biofreaks
* fixed clock speed for Wayne Gretzky's 3D Hockey
* cleaned up memory maps
* added Vapor TRX to the supported games
热心网友
时间:2022-05-06 08:29
1.读取游戏
2.TAB
3.输入设置(一般),就是第一项,输入设置(这个游戏),就是第二项
4.P1方向,和按键1 2 3 4设置好一般即为够用5 6只有在格斗游戏,例如街头霸王这种6键游戏中才需要设置.1P开始(start) 为开始键位,投币(coin)1 为P1投币键
5.P2道理同P1
6.TAB退出设置界面,投币开始游戏
PS:要修改哪一个键位,只需在对应位置按ENTER即可让你输入要选择的键,如果想设定为无,连续敲击ENTER即可
热心网友
时间:2022-05-06 10:04
载入游戏按TAB,第1个选项是修改所有游戏的按键,第2个选项是只修改你所载入游戏的按键,就这么简单。
热心网友
时间:2022-05-06 11:55
要进入游戏里面设置,例如拳王就要进入游戏里面有个地方设的.只有这样.
求MAME32_Plus0.88中文版 键设置问题
3.输入设置(一般),就是第一项,输入设置(这个游戏),就是第二项4.P1方向,和按键1 2 3 4设置好一般即为够用5 6只有在格斗游戏,例如街头霸王这种6键游戏中才需要设置.1P开始(start) 为开始键位,投币(coin)1 为P1投币键5.P2道理同P16.TAB退出设置界面,投币开始游戏PS:要修改哪一个键位,只需在对应位置按EN...
STM32F103,了解一下?
STM32F103是一款高性能的嵌入式芯片,由意法半导体(STMicroelectronics)公司生产。它是STM32系列芯片之一,具有紧凑、低功耗、高性能等特点,被广泛应用于嵌入式系统中。STM32F103的主要特点包括:1. 集成了ARM Cortex-M3内核,主频高达72MHz。2. 内置IO口和存储器接口,便于与外部器件进行通信和控制。3. 支持外部时钟和复位功能,可通过端口配置实现其他功能。4. 具有容忍5V电压的能力,适用于较宽的工作电压范围。5. 内置看门狗定时器和电源管理单元,可提高系统的稳定性和功耗效率。6. 支持多种外设接口,如ADC、DAC、UART、SPI等。7. 集成了…STM32是ARM Cortex内核单片机和微处理器市场和技术方面的佼佼者,目前提供16大产品线 (F0, G0, F1, F2, F3, G4, F4, F7, H7, MP1, L0, L1, L4, L4+,L5, WB),超过1000个型号。STM32产品广泛应用于工业控制、消费电子、物联网、通讯设备、医疗服...
mame模拟器的键位设置怎么改呀?
回答:1) 按Tab键 以显示配置画面。 2)选择Input(只是这个游戏的)然后按Enter。 3)选择你想改变的input键,然后按Enter。 4) 最后按new键。 中文版的,以MAME32 Plus 0.88cn简体中文版为例,选定游戏,正常载入后,按Tab键 以显示配置画面,摁↓移动到输入设置(这个游戏),然后摁回车,摁↓移动到P1...
MAME32 Plus 0.88中文版 的使用说明
注:1、模拟式手柄初次使用或者出现方向混乱故障时可以在游戏中按Tab进入设定菜单调用Calibrate joystick功能进行校正,数码式手柄则不会存在这种问题。 2、@1P表示只能单打,@2P表示可以双打,@4P表示可以四打,未标注则为不祥。超任和PS的手柄理论上能达到5P的效果(我只试到了4P,未再继续,呵呵)。 3、不直接支持创新...
MAME32 Plus! 0.88怎么设置一键发招?(侍魂、释厄传等)
至于你说的西游记里面的集气,MAME32 Plus! 0.88模拟器里面自带的“自定义按键”,把它设置成‘A+B+C’一起按的就可以了。
我下了MAME32plus!0.88模拟器,怎么玩不了豪血寺外传啊,望各位大师指点...
版本不够 似乎最低要0.103U1版 找最新版的MAME肯定支持 回答补充:我指的当然是MAME的版本 推荐MAME的改版MAMEPLUS!,适合中国玩家http://mame.emu-zone.org/ 这个网站会不断更新,目前已经到0.124a了 或者MAME官网(如果你懂英文的话)www.mame.net MAME的版本很奇怪,在0.99之后的不是1.00...
求mame32模拟器功能设置?
这是一个很严重的问题。原来按Tab键能显示出设置菜单的。可能你把显示菜单的按键设置到别的按键了。如果你按完了所有按键都不能显示设置菜单的话,那你可能是把这个按键取消了。就是设置成了‘无’。这种情况就只要替换一个模拟器里的文件就行了。但是我不知道要替换那个文件。所以只能建议你再下载一...
下的MAME ROM 不能用
据我了解不同的MAME版本兼容性也是不同的,有的游戏新版本玩不了老版本却可以玩,有的游戏老版本玩不了新版本又能玩,还有那个BIOS我也下过,是20个,好象也没看出来发挥了什么作用,我建议你下一个比较新的版本,最新的版本是MAME32 Plus! 0.103u5,毕竟新版本支持的游戏更多一些。
mame32 plus 0.88中的游戏运行时总是未找到,我急要具体做法
是否把游戏rom文件放在了roms文件夹?游戏的rom是否是主rom?是否设置对了游戏目录路径?是否在roms文件放了bios文件的解压文件?是否刷新过?这个版本的mame模拟器是否支持哪个游戏?(在所有游戏里搜索一下,有就是支持的)
Mame32操作方法
一、我要从哪下载MAME模拟器呢? 答:其实很多模拟网站上都有,MAME32plus是窗口操作界面,用得最多,推荐使用这个。以下的介绍也均以此为准。 二、怎么进入模拟器? 答:下载完模拟器后,进入你模拟器所在文件夹,点击mame32p.exe图标,即可进入模拟器。 三、为什么界面这么难看,看不清字啊?如下...
mame32街机模拟器怎么用?
一、我要从哪下载MAME模拟器呢? 答:其实很多模拟网站上都有,MAME32plus是窗口操作界面,用得最多,推荐使用这个。以下的介绍也均以此为准。 二、怎么进入模拟器? 答:下载完模拟器后,进入你模拟器所在文件夹,点击mame32p.exe图标,即可进入模拟器。 三、为什么界面这么难看,看不清字啊?如下...